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Christy Matte
Christy's Family Computing Blog

By Christy Matte, About.com Guide to Family Computing

Teens Rejoice - Study Shows Online Time is Worthwhile

Monday November 24, 2008

A recent study funded through the MacArthur Foundation suggests that the time that teens spend online is useful for developing important social and work-related skills for their futures. The study, a collaboration between the University of California, Berkeley, the Monterey Institute of Technology, and the University of Southern California involved interviews with over 800 teens and their parents, focus groups and online observation.

Teens Using Technology©Marili Forastieri/Digital Vision/Getty Images

Not surprisingly, the study showed a gap in how parents and teens view online activity. Parents frequently see their kids' Internet use as a waste of time, while the young people value the social interaction and learning that take place. Researchers noted that learning to navigate online communities, manage large numbers of friends and deal with the public aspect of these relationships is an important learning experience for young people today. These are skills they will need as workplaces continue to evolve in our highly connected society.

The study also examined ways that teens learn from each other online. They are going to each other to learn more about the world and are basing their learning on personal interests. It has long been suggested by a number of educational groups that self-motivated and self-directed learning is an essential tool in educating young people. The Internet is providing a platform for this learning to take place.

It was also noted that teens do not always make the most out of opportunities to learn online beyond participation in social networks. They also don't entirely understand the implications of the public nature of their interactions. Unfortunately, many parents are ill-equipped to help their children navigate these challenges, as they are inexperienced as well.

These results follow closely on the heels of a gaming study that suggests the game playing often encourages social interaction and encourages young people to investigate basic societal systems and norms.

 

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